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GAME / ARCHIVEGameReference

Protocols & City Ordinances

18 protocols and 16 ordinance pairs that reshape the deck and run rules.

SILVEREYE operation screen showing 18-round progress and rules
01Operation Info shows the current sector, active constraint, and the full 18-round target curve.

Document status: Implementation Reference v1.0
Typed reference: lib/game/legacy_law_catalog.dart

#1. Shared rules for Original Protocols

  • LP01–LP18, 18 protocols total.
  • Executed only at the Relay Station.
  • Each protocol can be executed once per run.
  • An execution that would bring Bio Load to 100 is blocked before confirmation.
  • Deck changes persist for the entire run, not only the next round.
  • Targets are chosen from the sorted current deck/connection state and do not change after restoring a save.
  • Schema 11 stores execution IDs, the dynamic deck, duplicate serials, Original grades, and scheduled effects.

#2. The 18 Original Protocols

IDEffectCost / constraint
LP01Permanently delete the five lowest sorted cards1 Key, Load +12, deck must retain at least 20 cards
LP02Add four exact copies of the highest sorted card1 Key, Load +16, copies modifications and Original grade
LP03Rewrite up to seven cards to the dominant rankPermanent Discard -1, Load +18
LP04Rewrite up to eight cards to the dominant suit1 Key, Load +10
LP05Give Original grade to the five highest sorted uncertified cards2 Keys, permanent Hand -1, Load +20
LP06Delete every card of one rank that currently has 3–8 cards1 Key, Load +3 per deleted card, deck must retain at least 20 cards
LP07Highest shared mastery +3; lowest other mastery -21 Key, Load +10, reduced mastery must be Lv.3+
LP08Highest mastery +1; second-highest mastery becomes Lv.1Load +12, reset target must be Lv.3+
LP09All 12 shared hand masteries +12 Keys, Load +18
LP10Certify one connected character as Original2 Keys, Load +12
LP11Move one character to the slot-0 Original rail1 Key, permanent Hand -1, Load +15
LP12Permanently release one normal-rail character; slots +21 Key, Load +18
LP13Reroll the next-round constraint to a different result1 Key, Load +12
LP14Remove the next-round operational constraint1 Key, Load +10; removes both constraints in R18
LP15Next round: Assignments +2 and Discards +11 Key, Load +12
LP16Start next round with 35% Upper score1 Key, all Credits (minimum 10), Load +18
LP17Start next round with 35% Lower score1 Key, all Credits (minimum 8), Load +18
LP18Set current Bio Load to 02 Keys; at least six reducible shared masteries each lose 1 level

The pre-issued score from LP16 and LP17 creates no activity load, but it is included in round share and settlement. LP18 is cooling; it neither clears a target automatically nor converts resources.

#3. City Ordinances

Enact either the lower or upper tier from each pair. All ordinances are purchased with Credits; an upper ordinance is the total value that includes the lower effect from the same pair.

PairLower tierUpper tier
DL01 Hand10 C · +115 C · total +2
DL02 Discard9 C · +114 C · total +2
DL03 Assignment12 C · +118 C · total +2
DL04 Consumable slots9 C · +113 C · total +2
DL05 Character slots12 C · +118 C · total +2
DL06 Credit cap8 C · +1013 C · total +20
DL07 Growth dividend8 C · settlement +113 C · settlement total +2
DL08 General goods10 C · price -115 C · total -2
DL09 Growth goods10 C · price -115 C · total -2
DL10 Upper candidates9 C · +113 C · total +2
DL11 Facility candidates9 C · +113 C · total +2
DL12 Facility amplification11 C · first one +2 levels17 C · first two +2 levels
DL13 Base settlement10 C · +115 C · total +2
DL14 Lower dividend10 C · +1 at 50%+ Lower15 C · total +2
DL15 Excess certification11 C · +1 at 150%17 C · +1 per 25% excess, up to +2
DL16 Cooling10 C · Load -2016 C · Load -25

If an ordinance candidate, price, or effect is missing or has an unknown ID, the operation fails explicitly instead of substituting another ordinance.